Navigation
API > API/Runtime > API/Runtime/Engine
Enum defining how actor will be placed in the partition Helper struct that allows UPrimitiveComponent and FPrimitiveSceneInfo write to the Actor's LastRenderTime member
| Name | FActorLastRenderTime |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
Syntax
struct FActorLastRenderTime
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LastRenderTime | std::atomic< float > | GameFramework/Actor.h | ||
| NumAlwaysVisibleComponents | std::atomic_int32_t | GameFramework/Actor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetLastRenderTime() |
GameFramework/Actor.h | ||
void SetLastRenderTime
(
float InLastRenderTime |
GameFramework/Actor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FActorLastRenderTime * GetPtr
(
AActor* InActor |
GameFramework/Actor.h | ||
static void Set
(
AActor* InActor, |
GameFramework/Actor.h |