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Description
Normally used to modify a EParticleType::Rigid between kinematic and dynamic. Returns true if that was possible (even if nothing changed). Returns false if it fails - e.g. because there was no current ParticleHandle, or if the particle type was not EParticleType::Rigid (unless the current type was EParticleType::Kinematic and bKinematic was true)
Note that this will not update the colliding pairs in the simulation, so better to change the kinematic state there.
| Name | SetIsKinematic |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
bool SetIsKinematic
(
bool bKinematic
)