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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorHandle_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FKinematicTarget & GetKinematicTarget () |
Gets the kinematic target (next transform) for the actor if one is set (check HasKinematicTarget() to see if a target is available) | Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h | |
FKinematicTarget & GetKinematicTarget () |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
GetKinematicTarget()
Description
Gets the kinematic target (next transform) for the actor if one is set (check HasKinematicTarget() to see if a target is available)
| Name | GetKinematicTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
const FKinematicTarget & GetKinematicTarget() const
GetKinematicTarget()
| Name | GetKinematicTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
FKinematicTarget & GetKinematicTarget()