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API > API/Runtime > API/Runtime/Engine
| Name | FActorFolderSet |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
USTRUCT ()
struct FActorFolderSet
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorFolders | TSet< TObjectPtr< UActorFolder > > | Engine/Level.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
UActorFolder* InActorFolder |
Engine/Level.h | ||
const TSet< TObjectPtr< UActorFolder > > & GetActorFolders() |
Engine/Level.h | ||
bool IsEmpty() |
Engine/Level.h | ||
int32 Remove
(
UActorFolder* InActorFolder |
Engine/Level.h |