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API > API/Runtime > API/Runtime/Engine
| Name | FActorDescContainerInitParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerInitParams.h |
| Include Path | #include "WorldPartition/ActorDescContainerInitParams.h" |
Syntax
struct FActorDescContainerInitParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorDescContainerInitParams
(
FName InPackageName |
WorldPartition/ActorDescContainerInitParams.h | ||
FActorDescContainerInitParams
(
UWorld* InWorld, |
WorldPartition/ActorDescContainerInitParams.h | ||
FActorDescContainerInitParams
(
const FString& InContainerName, |
WorldPartition/ActorDescContainerInitParams.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldRegisterEditorDeletages | bool | If the container should bind to editor events | WorldPartition/ActorDescContainerInitParams.h | |
| ContainerName | FString | The unique name for the container : defaults to PackageName | WorldPartition/ActorDescContainerInitParams.h | |
| ContentBundleGuid | FGuid | The associated Content Bundle Guid | WorldPartition/ActorDescContainerInitParams.h | |
| ExternalDataLayerAsset | const UExternalDataLayerAsset * | The associated External Data Layer Asset | WorldPartition/ActorDescContainerInitParams.h | |
| FilterActorDesc | TUniqueFunction< bool(const FWorldPartitionActorDesc *)> | Custom filter function used to filter actors descriptors. | WorldPartition/ActorDescContainerInitParams.h | |
| PackageName | FName | The long package name of the container package on disk. | WorldPartition/ActorDescContainerInitParams.h | |
| PreInitialize | TUniqueFunction< void(UActorDescContainer *)> | Custom pre-init function that is called before calling Initialize on the new container | WorldPartition/ActorDescContainerInitParams.h |