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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActiveSyncPoint
Struct used to actually execute callbacks
| Name | FExecutingSyncWork |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/TaskSyncManager.h |
| Include Path | #include "TaskSyncManager.h" |
Syntax
struct FExecutingSyncWork
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExecutingSyncWork
(
int32 InIndex, |
TaskSyncManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveWorkIndex | int32 | Source index in the ActiveWork array | TaskSyncManager.h | |
| TickFunction | FTickFunction * | Function to run, if this is null it was disabled | TaskSyncManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
Call from outside execution to invalidate even if already in queue | TaskSyncManager.h | |
bool IsValid() |
TaskSyncManager.h |