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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActiveSound
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateAttenuation
(
float DeltaTime, |
Updates the active sound's attenuation settings to the input parse params using the given listener | ActiveSound.h | |
void UpdateAttenuation
(
float DeltaTime, |
Updates the active sound's attenuation settings to the input parse params using the given listener | ActiveSound.h |
UpdateAttenuation(float, FSoundParseParameters &, const FListener &, const FSoundAttenuationSettings *)
Description
Updates the active sound's attenuation settings to the input parse params using the given listener
| Name | UpdateAttenuation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
| Include Path | #include "ActiveSound.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
void UpdateAttenuation
(
float DeltaTime,
FSoundParseParameters & ParseParams,
const FListener & Listener,
const FSoundAttenuationSettings * SettingsAttenuationNode
)
UpdateAttenuation(float, FSoundParseParameters &, int32, const FSoundAttenuationSettings *)
Description
Updates the active sound's attenuation settings to the input parse params using the given listener
| Name | UpdateAttenuation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
| Include Path | #include "ActiveSound.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
void UpdateAttenuation
(
float DeltaTime,
FSoundParseParameters & ParseParams,
int32 ListenerIndex,
const FSoundAttenuationSettings * SettingsAttenuationNode
)