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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActiveSound
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ParseAttenuation
(
FSoundParseParameters& OutParseParams, |
Applies the active sound's attenuation settings to the input parse params using the given listener | ActiveSound.h | |
void ParseAttenuation
(
FSoundParseParameters& OutParseParams, |
Applies the active sound's attenuation settings to the input parse params using the given listener | ActiveSound.h |
ParseAttenuation(FSoundParseParameters &, const FListener &, const FSoundAttenuationSettings &)
Description
Applies the active sound's attenuation settings to the input parse params using the given listener
| Name | ParseAttenuation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
| Include Path | #include "ActiveSound.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
void ParseAttenuation
(
FSoundParseParameters & OutParseParams,
const FListener & InListener,
const FSoundAttenuationSettings & InAttenuationSettings
)
ParseAttenuation(FSoundParseParameters &, int32, const FSoundAttenuationSettings &)
Description
Applies the active sound's attenuation settings to the input parse params using the given listener
| Name | ParseAttenuation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
| Include Path | #include "ActiveSound.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
void ParseAttenuation
(
FSoundParseParameters & OutParseParams,
int32 ListenerIndex,
const FSoundAttenuationSettings & InAttenuationSettings
)