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Unreal Engine C++ API Reference > Runtime > Engine > FActiveSound > ParseAttenuation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include | #include "ActiveSound.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
void ParseAttenuation
&40;
FSoundParseParameters & OutParseParams,
int32 ListenerIndex,
const FSoundAttenuationSettings & InAttenuationSettings
&41;
Remarks
Applies the active sound's attenuation settings to the input parse params using the given listener