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Unreal Engine C++ API Reference > Runtime > Engine > FActiveSound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include | #include "ActiveSound.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
bool IsPlayWhenSilent&40;&41; const
Remarks
Whether or not sound reference is valid and set to play when silent.