Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActiveSound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
| Include | #include "ActiveSound.h" |
FSoundOwnerObjectID GetOwnerID&40;&41; const
Remarks
Returns the unique ID of the active sound's owner if it exists. Returns 0 if the sound doesn't have an owner.