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Unreal Engine C++ API Reference > Runtime > Engine > FActiveSound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include | #include "ActiveSound.h" |
FSoundOwnerObjectID GetOwnerID() const
Remarks
Returns the unique ID of the active sound's owner if it exists. Returns 0 if the sound doesn't have an owner.