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Information about an active camera shake.
| Name | FActiveCameraShakeInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraModifier_CameraShake.h |
| Include Path | #include "Camera/CameraModifier_CameraShake.h" |
Syntax
USTRUCT ()
struct FActiveCameraShakeInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActiveCameraShakeInfo() |
Camera/CameraModifier_CameraShake.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCustomInitialized | bool | Whether the shake was initialized with some custom callback code | Camera/CameraModifier_CameraShake.h | |
| ShakeInstance | TObjectPtr< UCameraShakeBase > | The camera shake instance currently running | Camera/CameraModifier_CameraShake.h | |
| ShakeSource | TWeakObjectPtr< const UCameraShakeSourceComponent > | An optional source that the shake is running from (otherwise it's global and un-attenuated) | Camera/CameraModifier_CameraShake.h |