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Parameters for the UInputDeviceSubsystem::ActivateDeviceProperty function
| Name | FActivateDevicePropertyParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include Path | #include "GameFramework/InputDeviceSubsystem.h" |
Syntax
USTRUCT (BlueprintType )
struct FActivateDevicePropertyParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActivateDevicePropertyParams() |
GameFramework/InputDeviceSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnoreTimeDilation | uint8 | If true, then this device property will ignore dilated delta time and use the Applications delta time instead | GameFramework/InputDeviceSubsystem.h |
|
| bLooping | uint8 | If true, then the input device property will not be removed after it's evaluation time has completed. | GameFramework/InputDeviceSubsystem.h |
|
| bPlayWhilePaused | uint8 | If true, then this device property will be played even if the game world is paused. | GameFramework/InputDeviceSubsystem.h |
|
| DeviceId | FInputDeviceId | The Input Device that should receive the device property. | GameFramework/InputDeviceSubsystem.h |
|
| UserId | FPlatformUserId | The Platform User whose device's should receive the device property | GameFramework/InputDeviceSubsystem.h |
|