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Unreal Engine C++ API Reference > Runtime > Engine > FADPCMAudioInfo
- ICompressedAudioInfo::ReadCompressedData()
- FADPCMAudioInfo::ReadCompressedData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ADPCMAudioInfo.h |
Include | #include "ADPCMAudioInfo.h" |
Source | /Engine/Source/Runtime/Engine/Private/ADPCMAudioInfo.cpp |
virtual bool ReadCompressedData
&40;
uint8 &42; Destination,
bool bLooping,
uint32 BufferSize
&41;
Remarks
Decompresses data to raw PCM data. bool true if the end of the data was reached (for both single shot and looping sounds)
Parameters
Name | Description |
---|---|
Destination | where to place the decompressed sound |
bLooping | whether to loop the sound by seeking to the start, or pad the buffer with zeroes |
BufferSize | number of bytes of PCM data to create |