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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Exporters > API/Runtime/Engine/Exporters/UExporter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Exporters/Exporter.h |
| Include | #include "Exporters/Exporter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp |
UFUNCTION (BlueprintCallable, Category="Miscellaneous")
static bool RunAssetExportTasks
(
const TArray < UAssetExportTask * > & ExportTasks
)
Remarks
Export the given objects to files. Child classes do not override this, but they do provide an Export() function to do the resource-specific export work. true if all tasks ran without error
Parameters
| Name | Description |
|---|---|
| ExportTasks | The array of tasks to export. |