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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Exporters > API/Runtime/Engine/Exporters/UExporter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Exporters/Exporter.h |
| Include | #include "Exporters/Exporter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp |
UFUNCTION (BlueprintCallable, Category="Miscellaneous")
static bool RunAssetExportTask
(
class UAssetExportTask * Task
)
Remarks
Export the given object to file. Child classes do not override this, but they do provide an Export() function to do the resource-specific export work. true if the the object was successfully exported
Parameters
| Name | Description |
|---|---|
| Task | The task to export. |