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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Exporters > API/Runtime/Engine/Exporters/UExporter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Exporters/Exporter.h |
| Include | #include "Exporters/Exporter.h" |
virtual int32 GetFileCount
(
UObject * Object
) const
Remarks
Number of binary files to export for this object. Should be 1 in the vast majority of cases. Noted exception would be multichannel sounds which have upto 8 raw waves stored within them.