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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Exporters > API/Runtime/Engine/Exporters/UExporter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Exporters/Exporter.h |
| Include | #include "Exporters/Exporter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp |
static bool ExportToOutputDevice
(
const class FExportObjectInnerContext * Context,
UObject * Object,
UExporter * InExporter,
FOutputDevice & Out,
const TCHAR * FileType,
int32 Indent,
uint32 PortFlags,
bool bInSelectedOnly,
UObject * ExportRootScope
)
Remarks
Export object to a device true if the export went successfully.
Parameters
| Name | Description |
|---|---|
| Context | Context from which the set of 'inner' objects is extracted. If NULL, an object iterator will be used. |
| Object | the object to export |
| InExporter | the exporter class |
| Out | output device |
| FileType | Type of file to export |
| FileIndex | Index of files being exported |
| Indent | Indent level |
| PortFlags | Flags controlling export behavior |
| bInSelectedOnly | true to export selected only |
| ExportRootScope | The scope to create relative paths from, if the PPF_ExportsNotFullyQualified flag is passed in. If NULL, the package containing the object will be used instead. |