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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
namespace EngineUtils
{
bool EngineUtils&58;&58;FindOrLoadAssetsByPath
&40;
const FString & Path,
TArray< UObject &42; > & OutAssets,
EAssetToLoad Type
&41;
}
Remarks
Loads all the assets found in the specified path and subpaths