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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/USkinnedAsset
- USkinnedAsset::GetSupportRayTracing()
- UChaosClothAsset::GetSupportRayTracing()
- USkeletalMesh::GetSupportRayTracing()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
| Include | #include "Engine/SkinnedAsset.h" |
virtual bool GetSupportRayTracing&40;&41; const
Remarks
Return whether ray tracing is supported on this mesh.