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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UReplicationDriver
- UReplicationDriver::InitializeActorsInWorld()
- UReplicationGraph::InitializeActorsInWorld()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
| Include | #include "Engine/ReplicationDriver.h" |
virtual void InitializeActorsInWorld
&40;
UWorld &42; InWorld
&41;
Remarks
Called after World and NetDriver have been set. This is where RepDriver should possibly look at existing actors in the world