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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include | #include "Engine/EngineTypes.h" |
Syntax
enum EMaterialShadingModel
{
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
MSM_MAX,
}
Values
| Name | Description |
|---|---|
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| UMETA | Uses project based precision mode setting |
| MSM_MAX |
Remarks
Specifies the overal rendering/shading model for a material
Check UMaterialInstance::Serialize if changed!