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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Elements > API/Runtime/Engine/Elements/SMInstance > API/Runtime/Engine/Elements/SMInstance/ISMInstanceManager
- ISMInstanceManager::SetSMInstanceTransform()
- AISMPartitionActor::SetSMInstanceTransform()
- ALightWeightInstanceStaticMeshManager::SetSMInstanceTransform()
- UInstancedStaticMeshComponent::SetSMInstanceTransform()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Elements/SMInstance/SMInstanceManager.h |
| Include | #include "Elements/SMInstance/SMInstanceManager.h" |
bool SetSMInstanceTransform
(
const FSMInstanceId & InstanceId,
const FTransform & InstanceTransform,
bool bWorldSpace,
bool bMarkRenderStateDirty,
bool bTeleport
)
Remarks
Attempt to set the transform of the given static mesh instance.
The transform should be in the local space of the owner ISM component, unless bWorldSpace is set. True if the transform was updated, false otherwise.