Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Elements > API/Runtime/Engine/Elements/Framework > API/Runtime/Engine/Elements/Framework/UEngineElementsLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Elements/Framework/EngineElementsLibrary.h |
| Include | #include "Elements/Framework/EngineElementsLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Framework/EngineElementsLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="TypedElementFramework|Actor",
Meta=(DisplayName="Acquire Editor Actor Element Handle", ScriptMethod="AcquireEditorElementHandle"))
static void ReplaceEditorActorElementHandles
(
const TMap < const AActor *, const AActor * > & ReplacementActors
)