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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Elements > API/Runtime/Engine/Elements/Component > API/Runtime/Engine/Elements/Component/UComponentElementHierarchyInterf-
- ITypedElementHierarchyInterface::GetParentElement()
- UComponentElementHierarchyInterface::GetParentElement()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Elements/Component/ComponentElementHierarchyInterface.h |
| Include | #include "Elements/Component/ComponentElementHierarchyInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Component/ComponentElementHierarchyInterface.cpp |
virtual FTypedElementHandle GetParentElement
&40;
const FTypedElementHandle & InElementHandle,
const bool bAllowCreate
&41;
Remarks
Get the logical parent of this element, if any. eg) A component might return its actor, or a static mesh instance might return its ISM component.