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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Elements > API/Runtime/Engine/Elements/Actor > API/Runtime/Engine/Elements/Actor/UActorElementHierarchyInterface
- ITypedElementHierarchyInterface::GetChildElements()
- UActorElementHierarchyInterface::GetChildElements()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementHierarchyInterface.h |
| Include | #include "Elements/Actor/ActorElementHierarchyInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Actor/ActorElementHierarchyInterface.cpp |
virtual void GetChildElements
&40;
const FTypedElementHandle & InElementHandle,
TArray< FTypedElementHandle > & OutElementHandles,
const bool bAllowCreate
&41;
Remarks
Get the logical children of this element, if any. eg) An actor might return its component, or an ISM component might return its static mesh instances.
Appends to OutElementHandles.