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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/EditorFramework > API/Runtime/Engine/EditorFramework/UAssetImportData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include | #include "EditorFramework/AssetImportData.h" |
virtual bool ConvertAssetImportDataToNewOwner
(
UObject * Owner
)
Remarks
This function is call when we duplicate asset import data and assign the new copy to a new asset type.
- A use case is when we convert static mesh to skeletal mesh, Interchange need to change the pipeline context for the new asset type so we show the correct properties in the re-import dialog.