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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/EdGraph > API/Runtime/Engine/EdGraph/UEdGraphSchema
- UEdGraphSchema::TryRelinkConnectionTarget()
- UAnimationStateMachineSchema::TryRelinkConnectionTarget()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphSchema.h |
| Include | #include "EdGraph/EdGraphSchema.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphSchema.cpp |
virtual bool TryRelinkConnectionTarget
&40;
UEdGraphPin &42; SourcePin,
UEdGraphPin &42; OldTargetPin,
UEdGraphPin &42; NewTargetPin,
const TArray< UEdGraphNode &42; > & InSelectedGraphNodes
&41; const
Remarks
Try relinking the connection starting at the old source and target pins and relink it to the new target pin.