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FString |
AutogeneratedDefaultValue |
Initial default value (the autogenerated value, to identify if the user has modified the value), stored as a string |
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uint32: 1 |
bAdvancedView |
If true, the pin may be hidden by user |
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uint32: 1 |
bDefaultValueIsIgnored |
If true, the default value on this pin is ignored and should not be set |
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uint32: 1 |
bDefaultValueIsReadOnly |
If true, the default value of this connector is fixed and cannot be modified by the user (it's visible for reference only) |
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uint32: 1 |
bDisplayAsMutableRef |
If true, the pin is displayed as ref |
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uint32: 1 |
bHidden |
If true, this connector is currently hidden. |
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uint32: 1 |
bNotConnectable |
If true, this connector is unconnectable, and present only to allow the editing of the default text. |
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TObjectPtr< class UObject > |
DefaultObject |
If the default value for this pin should be an object, we store a pointer to it |
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FText |
DefaultTextValue |
If the default value for this pin should be an FText, it is stored here. |
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FString |
DefaultValue |
Default value for this pin (used if the pin has no connections), stored as a string |
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TEnumAsByte< enum EEdGraphPinDirection > |
Direction |
Direction of flow of this pin (input or output) |
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TArray< TObjectPtr< class UEdGraphPin_Deprecated > > |
LinkedTo |
Set of pins that we are linked to |
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TObjectPtr< UEdGraphPin_Deprecated > |
ParentPin |
The pin that was split and generated this pin |
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FGuid |
PersistentGuid |
Pin name could be changed, so whenever possible it's good to have a persistent GUID identifying Pin to reconstruct Node seamlessly |
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FText |
PinFriendlyName |
Used as the display name if set |
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FString |
PinName |
Name of this pin |
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FString |
PinToolTip |
The tool-tip describing this pin's purpose |
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FEdGraphPinType |
PinType |
The type of information carried on this pin |
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TObjectPtr< UEdGraphPin_Deprecated > |
ReferencePassThroughConnection |
Pin that this pin uses for passing through reference connection |
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TArray< TObjectPtr< class UEdGraphPin_Deprecated > > |
SubPins |
The pins created when a pin is split and hidden |