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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
EVolumeLightingMethod |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include Path |
#include "GameFramework/WorldSettings.h" |
Syntax
enum EVolumeLightingMethod
{
VLM_VolumetricLightmap,
VLM_SparseVolumeLightingSamples,
}
Values
| Name |
Remarks |
| VLM_VolumetricLightmap |
Lighting samples are computed in an adaptive grid which covers the entire Lightmass Importance Volume. |
| VLM_SparseVolumeLightingSamples |
Volume lighting samples are placed on top of static surfaces at medium density, and everywhere else in the Lightmass Importance Volume at low density. |