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Method of virtualization when a sound is stopped due to playback constraints (i.e. by concurrency, priority, and/or MaxChannelCount) for a given sound.
| Name | EVirtualizationMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundBase.h |
| Include Path | #include "Sound/SoundBase.h" |
Syntax
enum EVirtualizationMode
{
Disabled,
PlayWhenSilent,
Restart,
SeekRestart,
}
Values
| Name | Remarks |
|---|---|
| Disabled | Virtualization is disabled |
| PlayWhenSilent | Sound continues to play when silent and not virtualize, continuing to use a voice. |
| Restart | If sound is looping, sound restarts from beginning upon realization from being virtual |
| SeekRestart | EXPERIMENTAL - Sound fully virtualizes, but attempts to seek to the proper part of its looping duration when realized. |