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Options that define how to blend when changing view targets.
| Name | EViewTargetBlendFunction |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include Path | #include "Camera/PlayerCameraManager.h" |
Syntax
enum EViewTargetBlendFunction
{
VTBlend_Linear,
VTBlend_Cubic,
VTBlend_EaseIn,
VTBlend_EaseOut,
VTBlend_EaseInOut,
VTBlend_PreBlended,
VTBlend_MAX,
}
Values
| Name | Remarks |
|---|---|
| VTBlend_Linear | Camera does a simple linear interpolation. |
| VTBlend_Cubic | Camera has a slight ease in and ease out, but amount of ease cannot be tweaked. |
| VTBlend_EaseIn | Camera immediately accelerates, but smoothly decelerates into the target. |
| VTBlend_EaseOut | Camera smoothly accelerates, but does not decelerate into the target. |
| VTBlend_EaseInOut | Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp. |
| VTBlend_PreBlended | The game's camera system has already performed the blending. Engine should not blend at all |
| VTBlend_MAX |