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Defines the context of a user activity. Activities triggered in Blueprints will by type Game. Those created in code might choose to set another type.
| Name | EUserActivityContext |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
enum EUserActivityContext
{
Game,
Editor,
Other,
}
Values
| Name | Remarks |
|---|---|
| Game | Event triggered from gameplay, such as from blueprints |
| Editor | Event triggered from the editor UI |
| Other | Event triggered from some other source |