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Enum for controlling buckets for update rate optimizations if we need to stagger Multiple actor populations separately.
| Name | EUpdateRateShiftBucket |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
enum EUpdateRateShiftBucket
{
ShiftBucket0 = 0,
ShiftBucket1,
ShiftBucket2,
ShiftBucket3,
ShiftBucket4,
ShiftBucket5,
ShiftBucketMax,
}
Values
| Name | Remarks |
|---|---|
| ShiftBucket0 | |
| ShiftBucket1 | |
| ShiftBucket2 | |
| ShiftBucket3 | |
| ShiftBucket4 | |
| ShiftBucket5 | |
| ShiftBucketMax |