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Certain settings can be changed to facilitate how fast a texture build takes. This controls which of those settings is used. It is resolved prior to the settings reaching the encoder.
In many places where this is used, FinalIfAvailable is invalid.
| Name | ETextureEncodeSpeed |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureDefines.h |
| Include Path | #include "Engine/TextureDefines.h" |
Syntax
enum ETextureEncodeSpeed
{
Final = 0,
FinalIfAvailable = 1,
Fast = 2,
}
Values
| Name | Remarks |
|---|---|
| Final | Use the "Final" encode speed settings in UTextureEncodingProjectSettings. |
| FinalIfAvailable | Try and fetch the final encode speed settings, but if they don't exist, encode with Fast. |
| Fast | Use the "Fast" encode settings in UTextureEncodingProjectSettings. |