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Describes how textures are sampled for materials
| Name | ETextureCollectionMemberType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTextureObjectFromCollection.h |
| Include Path | #include "Materials/MaterialExpressionTextureObjectFromCollection.h" |
Syntax
enum ETextureCollectionMemberType
{
Texture2D,
TextureCube,
Texture2DArray,
TextureCubeArray,
TextureVolume,
Max,
}
Values
| Name | Remarks |
|---|---|
| Texture2D | |
| TextureCube | |
| Texture2DArray | |
| TextureCubeArray | |
| TextureVolume | |
| Max |