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More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.
| Name | ESubUVBoundingVertexCount |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include Path | #include "Particles/SubUVAnimation.h" |
Syntax
enum ESubUVBoundingVertexCount
{
BVC_FourVertices,
BVC_EightVertices,
}
Values
| Name | Remarks |
|---|---|
| BVC_FourVertices | |
| BVC_EightVertices |