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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StereoRendering.h |
| Include | #include "StereoRendering.h" |
Syntax
enum EStereoscopicPass
{
eSSP_FULL,
eSSP_PRIMARY,
eSSP_SECONDARY,
}
Values
| Name | Description |
|---|---|
| eSSP_FULL | |
| eSSP_PRIMARY | |
| eSSP_SECONDARY |
Remarks
Stereoscopic rendering passes. FULL implies stereoscopic rendering isn't enabled for this pass PRIMARY implies the view needs its own pass, while SECONDARY implies the view can be instanced