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Describes which standby detection event occured so the game can take appropriate action.
| Name | EStandbyType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameNetworkManager.h |
| Include Path | #include "GameFramework/GameNetworkManager.h" |
Syntax
enum EStandbyType
{
STDBY_Rx,
STDBY_Tx,
STDBY_BadPing,
STDBY_MAX,
}
Values
| Name | Remarks |
|---|---|
| STDBY_Rx | |
| STDBY_Tx | |
| STDBY_BadPing | |
| STDBY_MAX |