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API > API/Runtime > API/Runtime/Engine
| Name | ESkyLightSourceType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
| Include Path | #include "Components/SkyLightComponent.h" |
Syntax
enum ESkyLightSourceType
{
SLS_CapturedScene,
SLS_SpecifiedCubemap,
SLS_MAX,
}
Values
| Name | Remarks |
|---|---|
| SLS_CapturedScene | Construct the sky light from the captured scene, anything further than SkyDistanceThreshold from the sky light position will be included. |
| SLS_SpecifiedCubemap | Construct the sky light from the specified cubemap. |
| SLS_MAX |