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Flags used when building vertex buffers.
| Name | ESkeletalMeshVertexFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include Path | #include "SkeletalMeshTypes.h" |
Syntax
enum ESkeletalMeshVertexFlags
{
None = 0x0,
UseFullPrecisionUVs = 0x1,
HasVertexColors = 0x2,
UseHighPrecisionTangentBasis = 0x4,
UseBackwardsCompatibleF16TruncUVs = 0x8,
UseHighPrecisionWeights = 0x10,
}
Values
| Name | Remarks |
|---|---|
| None | |
| UseFullPrecisionUVs | |
| HasVertexColors | |
| UseHighPrecisionTangentBasis | |
| UseBackwardsCompatibleF16TruncUVs | |
| UseHighPrecisionWeights |