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Bit-field flags that affects storage (e.g. packing, streaming) and other info about a shadowmap.
| Name | EShadowMapFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
enum EShadowMapFlags
{
SMF_None = 0,
SMF_Streamed = 0x00000001,
}
Values
| Name | Remarks |
|---|---|
| SMF_None | No flags. |
| SMF_Streamed | Shadowmap should be placed in a streaming texture. |