Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialSceneTextureId.h |
| Include | #include "MaterialSceneTextureId.h" |
Syntax
enum ESceneTextureId
{
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
PPI_UserSceneTexture0 = 32 UMETA(Hidden),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
UMETA =(DisplayName="SceneColor"),
}
Values
| Name | Description |
|---|---|
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| PPI_UserSceneTexture0 | Used internally for user scene texture inputs. |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
| UMETA | Scene color, normal post process passes should use PostProcessInput0 |
Remarks
Like EPassInputId but can expose more e.g. GBuffer