Navigation
API > API/Runtime > API/Runtime/Engine
| Name | ESceneTextureExtracts |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneTexturesConfig.h |
| Include Path | #include "SceneTexturesConfig.h" |
Syntax
enum ESceneTextureExtracts
{
None = 0,
Depth = 1 << 0,
CustomDepth = 1 << 1,
All = Depth | CustomDepth,
}
Values
| Name | Remarks |
|---|---|
| None | No textures are extracted from the render graph after execution. |
| Depth | Extracts scene depth after execution |
| CustomDepth | Extracts custom depth after execution. |
| All | Extracts all available textures after execution. |