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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
ESceneTextureExtracts |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneTexturesConfig.h |
| Include Path |
#include "SceneTexturesConfig.h" |
Syntax
enum ESceneTextureExtracts
{
None = 0,
Depth = 1 << 0,
CustomDepth = 1 << 1,
All = Depth | CustomDepth,
}
Values
| Name |
Remarks |
| None |
No textures are extracted from the render graph after execution. |
| Depth |
Extracts scene depth after execution |
| CustomDepth |
Extracts custom depth after execution. |
| All |
Extracts all available textures after execution. |