Navigation
API > API/Runtime > API/Runtime/Engine
Enumeration of runtime virtual texture shader uniforms.
| Name | ERuntimeVirtualTextureShaderUniform |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h |
| Include Path | #include "VT/RuntimeVirtualTextureEnum.h" |
Syntax
enum ERuntimeVirtualTextureShaderUniform
{
ERuntimeVirtualTextureShaderUniform_WorldToUVTransform0,
ERuntimeVirtualTextureShaderUniform_WorldToUVTransform1,
ERuntimeVirtualTextureShaderUniform_WorldToUVTransform2,
ERuntimeVirtualTextureShaderUniform_WorldHeightUnpack,
ERuntimeVirtualTextureShaderUniform_Count,
}
Values
| Name | Remarks |
|---|---|
| ERuntimeVirtualTextureShaderUniform_WorldToUVTransform0 | |
| ERuntimeVirtualTextureShaderUniform_WorldToUVTransform1 | |
| ERuntimeVirtualTextureShaderUniform_WorldToUVTransform2 | |
| ERuntimeVirtualTextureShaderUniform_WorldHeightUnpack | |
| ERuntimeVirtualTextureShaderUniform_Count |