Navigation
API > API/Runtime > API/Runtime/Engine
Enumeration of material quality. Similar to EMaterialQualityLevel, but as a UENUM for appearance in UI.
| Name | ERuntimeVirtualTextureMaterialQuality |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h |
| Include Path | #include "Components/RuntimeVirtualTextureComponent.h" |
Syntax
enum ERuntimeVirtualTextureMaterialQuality
{
Low = 0,
Medium = 1,
High = 2,
Epic = 3,
}
Values
| Name | Remarks |
|---|---|
| Low | |
| Medium | |
| High | |
| Epic |