Navigation
API > API/Runtime > API/Runtime/Engine
Enumeration of all runtime virtual texture material attributes. These can be combined to form full ERuntimeVirtualTextureMaterialType layouts.
| Name | ERuntimeVirtualTextureAttributeType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h |
| Include Path | #include "VT/RuntimeVirtualTextureEnum.h" |
Syntax
enum ERuntimeVirtualTextureAttributeType
{
BaseColor,
Normal,
Roughness,
Specular,
Mask,
Mask4,
WorldHeight,
Displacement,
Count,
}
Values
| Name | Remarks |
|---|---|
| BaseColor | |
| Normal | |
| Roughness | |
| Specular | |
| Mask | |
| Mask4 | |
| WorldHeight | |
| Displacement | |
| Count |