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API > API/Runtime > API/Runtime/Engine
| Name | EPreviousBoneTransformUpdateMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
Syntax
enum EPreviousBoneTransformUpdateMode
{
None,
UpdatePrevious,
DuplicateCurrentToPrevious,
}
Values
| Name | Remarks |
|---|---|
| None | |
| UpdatePrevious | |
| DuplicateCurrentToPrevious |